Wednesday, April 4, 2012

Early Progress

With my initial tests I used the bonus tool Audiowave in Maya. I ran into issues while batch rendering because the textures I was driving were not responding to the audio. Also, the node created within Maya did not have a value for frequency, only amplitude.

I am currently using the Audio Spectrum plugin within After Effects. I can create visuals based on the frequency of the audio and there are multiple values that can be adjusted to achieve a number of results.

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